game security, hypervisor dev
& anti-cheat evasion.
Stop paying thousands for broken, pasted cheat sources. Master the real low-level engineering behind modern game security: bare-metal VT-x hypervisors, EPT shadow hooking, handleless CR3 memory reads, RDTSC timing spoofing, and UEFI DXE bootkits.
Includes all 6 Game Security Tracks, full C/Assembly/EDK II source code repositories, buildable labs, plus full Threat Intel Vault (Pro) access.
Bypass ObRegisterCallbacks handle stripping. Implement direct CR3 Page Table Walking (PML4 to Physical RAM), BYOVD manual driver mapping (kdmapper architecture), and erase anti-cheat kernel telemetry.
Deconstructing ObRegisterCallbacks mechanics, inspecting how access masks mutate across handle operations, evaluating kernel memory primitives (attach vs copy vs manual walk), and writing disciplined IOCTLs.
Resolving DirectoryTableBase dynamically across Windows builds, walking 4-level x86_64 page tables, and navigating the performance and detection realities under VBS/HVCI.
Leveraging signed vulnerable drivers (gdrv.sys, RTCore64.sys) to bypass Driver Signature Enforcement (DSE), manually map custom unsigned kernel drivers, and clear MmUnloadedDrivers telemetry.
Executing code in arbitrary game processes without creating suspicious threads. Utilizing Special Kernel APCs, KTHREAD Alertable states, and Thread Context Rsp/Rip manipulation.
Deconstructing PatchGuard (KPP) verification routines in ntoskrnl.exe, understanding CR0.WP, IDT/GDT monitoring, and safely bypassing Driver Signature Enforcement (CI.dll).
Build a production-grade Type-1/2 hypervisor for game reversing. Master VMX root mode, VMCS configuration, EPT shadow page-splitting hooks (undetected R/X detours), and VMCALL hypercall communication.
Understanding Intel VT-x CPU virtualization extensions, detecting VMX capabilities via CPUID and IA32_FEATURE_CONTROL MSR, initializing VMXON regions, and entering VMX root operation.
Configuring the 6 VMCS logical field categories: Guest-State, Host-State, VM-Execution controls, VM-Exit controls, VM-Entry controls, and VM-Exit Information.
Two-dimensional address translation with Intel EPT, implementing stealth read/write vs execute page splitting (Shadow Hooking), and resolving EPT Violations.
Designing a stealth communication interface using the VMCALL instruction, passing commands directly from user-mode to VMX root mode without creating driver handles or IOCTLs.
How to run your custom VT-x hypervisor alongside Windows 11 Virtualization-Based Security (VBS), Core Isolation, and nested Hyper-V without system crashes or blue-screens.
Reverse-engineer BattlEye, Easy Anti-Cheat, and Vanguard heuristics. Defeat RDTSC timing checks via hardware TSC offsetting, handle NMI callback stack-walkers, and emulate Hyper-V TLFS synthetic MSRs.
How anti-cheat engines and anti-rootkit scanners detect hypervisors via RDTSC delta measurement, and implementing hardware-assisted TSC offsetting and VM-Exit timing fuzzing.
How Windows Hyper-V discovers hypervisor features via CPUID leaf 0x40000000, implementing Top-Level Functional Specification (TLFS) synthetic MSRs, and nested coexistence.
How Vanguard and BattlEye use Non-Maskable Interrupts (KeSendNmi) and DPCs to profile executing thread stacks, and techniques to maintain synthetic execution frames.
How anti-cheats monitor hardware debug registers (DR0-DR7) on thread context switches, limitations of Trap Flag single-stepping, and implementing undetectable EPT breakpoints.
Develop custom EDK II DXE drivers to inject your hypervisor before anti-cheat drivers initialize. Hook winload.efi, carve persistent ACPI/Reserved RAM, and overcome Secure Boot / HVCI boundary barriers.
Setting up the TianoCore EDK II build environment, understanding the UEFI boot phases (SEC, PEI, DXE, BDS), and developing a standalone DXE Driver.
How UEFI allocates memory descriptors, hooking gBS->ExitBootServices to intercept OS bootloader execution, and carving out persistent hypervisor host memory.
Pattern scanning winload.efi in pre-boot memory, intercepting OslArchTransferToKernel, and virtualizing the processor before ntoskrnl.exe initializes.
Master PCIe Transaction Layer Packets (TLP), Xilinx Artix-7 FPGA boards, custom 256-byte PCI Configuration Space donor cloning in Vivado, and high-speed second-PC radar overlays.
How PCIe Direct Memory Access (DMA) cards (CaptainDMA, Squirrel, LeetDMA) read and write physical RAM over the PCIe bus without executing code on the target machine.
How anti-cheats enumerate the PCI bus to detect default FPGA device signatures, cloning donor network/audio cards, and crafting stealth PCIe Configuration Space firmware in Vivado.
How anti-cheats (Vanguard / FACEIT) leverage IOMMU (Intel VT-d / AMD-Vi) hardware page tables to restrict PCIe DMA memory reads, and techniques for memory remapping.
Building an asynchronous Scatter/Gather physical memory reader in C++ with PCILeech VMM DLL, streaming 250+ entity states at 144 FPS to a secondary display.
Reverse-engineer Unreal Engine 4/5 and Unity (IL2CPP) internals. Resolve GObjects, GNames, and GWorld pools, implement Virtual Method Table (VMT) hooks, and build 3D World-to-Screen projection math.
Reverse-engineering Unreal Engine (UE4/UE5) and Unity (IL2CPP) data structures, dumping GNames, GObjects, and GWorld, and defeating compile-time SDK encryption.
How C++ polymorphism works in binary memory, locating and swapping Virtual Method Tables (VMT / VTable), and intercepting DirectX 11/12 Present calls for internal overlays.
frequently asked questions
Who is this training built for?
Security researchers, hypervisor developers, reverse engineers, anti-cheat analysts, and kernel software engineers who want production-grade bare-metal knowledge without fluff.
Are source code repositories provided?
Yes. Pro members receive full buildable C, x64 Assembly, and EDK II driver templates configured for Visual Studio, WDK, and GCC standalone build environments.
How does access and billing work?
A single $250/year subscription gives you unrestricted access to all current and future Academy modules, lab code, as well as the full Threat Intel Vault (STIX 2.1, WDAC XML blocklists, Pro APIs).
Can I expense this on my company card?
Yes. You receive a standard VAT/Sales invoice suitable for corporate training and professional development reimbursement.